To answer your question directly; I don't think there is an ETA for the wiki yet AFAIK. L'In20Cible offered some good alternatives though.
-freddukes
Search found 18 matches
- Tue Jan 29, 2013 2:01 pm
- Forum: General Discussion
- Topic: Wiki Pages
- Replies: 4
- Views: 9739
It was compiled correctly. In MSVC 10 and later, depending on the compile-time value of _ITERATOR_DEBUG_LEVEL, there is extra debug code automatically added for certain standard structures. The value defaults to 2 for Debug builds and 0 (disabled) for Release builds. The debug levels are not binary...
I think the object files for the tier1.lib got screwed up by allied modders when they changed the source. I'm assuming they didn't clean and build properly which probably left a couple of release objects in. When I get back tonight I'll try recompiling tier1 from the sdk to see if that makes a diffe...
- Wed Jan 23, 2013 11:45 pm
- Forum: News & Announcements
- Topic: New Usermessage system
- Replies: 3
- Views: 15478
New Usermessage system
Just implemented the protobuf changes to CS:GO that happened today. It will require a python code update, but until the libraries are updated, you should be able to run the new usermessages with the following information. Now, rather than passing in message IDs / strings, you create a specific messa...
- Thu Jan 10, 2013 1:07 pm
- Forum: API Design
- Topic: SayFilters and SayCommands
- Replies: 27
- Views: 407247
- Thu Jan 10, 2013 8:10 am
- Forum: API Design
- Topic: SayFilters and SayCommands
- Replies: 27
- Views: 407247
Hey Satoon, Works like a charm, good job! For the looping thing, I'd say that breaking the loop is the way to go. If the command has been blocked, the other callbacks doesn't really need to get called as the command is not executed in any case. I'm curious if someone can think about a good situatio...
- Fri Jan 04, 2013 10:47 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 21158
https://code.google.com/p/source-python/source/detail?r=ce753893a711fb0a3df3840dc06f62ae07f4b7e6 Getting latest should fix your crash. It's not a complete fix, I've still got to figure out why ShowMenu doesn't work (but SayText2 should now work in release). From what I could understand, compiler op...
- Thu Jan 03, 2013 9:20 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 21158
Heh... L'In20Cible and I were working on a fix; seems like release does some weird code removal on the destructor of MRecipientFilter... It seems it won't properly call the dtor unless there's a definition of it in the CPP (will not work if placed in the header :S). I will do some more testing and c...
- Thu Jan 03, 2013 8:22 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 21158
- Thu Jan 03, 2013 8:00 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 21158
Hmm I can't remember whether I'm running debug or release; I think I'm running debug. It could be an issue; usually debug does things like automatically initialise variables to 0 or some other value (sometimes a memory fill pattern like 0xCDCDCDCD) whereas release will usually just fill it with what...
- Thu Jan 03, 2013 7:53 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 21158
- Thu Jan 03, 2013 7:22 pm
- Forum: Plugin Development Support
- Topic: SayText2 send() crashes server (LATEST BUILD)
- Replies: 13
- Views: 21158
- Thu Dec 20, 2012 1:51 pm
- Forum: General Discussion
- Topic: Add VS2011/2012 support?
- Replies: 1
- Views: 4367
- Tue Dec 04, 2012 5:30 pm
- Forum: General Discussion
- Topic: Performace like ES2 or SourcePawn
- Replies: 5
- Views: 12925
- Tue Dec 04, 2012 11:08 am
- Forum: General Discussion
- Topic: Performace like ES2 or SourcePawn
- Replies: 5
- Views: 12925
Without doing performance stats myself, I would suspect a lot of things to be quicker than ES2. The main reason is that everything in C++ is essentially wrapped and exposed to Python, so there's almost a direct python call to the C++ calls; I'm not sure how real world examples stack up, but I would ...
- Mon Dec 03, 2012 5:26 pm
- Forum: Plugin Development Support
- Topic: Info: list of CS:GO events
- Replies: 2
- Views: 10230
- Mon Dec 03, 2012 4:06 pm
- Forum: Plugin Development Support
- Topic: Info: list of CS:GO events
- Replies: 2
- Views: 10230
Info: list of CS:GO events
Okay, just printed all the events I could find for CS:GO. I couldn't find a list anywhere, so I just put some code to write out to a file whenever an event fire has been activated. (Is there an easier way of obtaining this information, or an already more extensive list?). Anyway, the list of events ...