Search found 5 matches
- Wed Jun 01, 2022 12:48 am
- Forum: Plugin Development Support
- Topic: HudMsg immediately disappears
- Replies: 2
- Views: 6517
- Tue May 31, 2022 4:52 pm
- Forum: Plugin Development Support
- Topic: HudMsg immediately disappears
- Replies: 2
- Views: 6517
HudMsg immediately disappears
I want to show after player spawn which site the terrorists need to attack. But after sending first time HudMsg immediately disappears. Video: https://youtu.be/R7wVJ5Z_InM player = Player(player_index) Fade( duration=1, hold_time=1, color=Color(), flags=FadeFlags.IN, ).send...
- Wed Apr 14, 2021 11:24 am
- Forum: Plugin Releases
- Topic: CircleDamageIndicator
- Replies: 5
- Views: 17822
Re: CircleDamageIndicator
I have the tested plugin in css. I noticed it gives the errors when did shoot enemy: [SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\packages\source-python\events\listener.py", line 92, in fire_game_event callback(game_event) File "..\addons...
- Wed Apr 14, 2021 6:25 am
- Forum: Plugin Releases
- Topic: CircleDamageIndicator
- Replies: 5
- Views: 17822
Re: CircleDamageIndicator
Very cool stuff! Just one note: the PluginInfo class isn't meant to be created by the plugin. It's being created by SP, so it's also possible to retrieve information about unloaded plugins. To tell SP which information the instance should contain, you can create an info.ini file: http://wiki.source...
- Wed Apr 14, 2021 2:52 am
- Forum: Plugin Releases
- Topic: CircleDamageIndicator
- Replies: 5
- Views: 17822
CircleDamageIndicator
Hello everyone. It's my first plugin on SP. It show damage done to other player in around crosshair. GitHub: https://github.com/qPexLegendary/CircleDamageIndicator Screenshot: https://sun9-2.userapi.com/impg/OdUEPAcV7WvycdHPpxBA-TWoLVUF4kqApzM8xg/4uNhXLi2W2Q.jpg?size=666x421&quality=96&sign=...