Ah okay, so it allows for doing both.
What exactly are you passing in for the user, the userid, index or steamid?
As I'm still getting every message show to all (Testing with bots in mimic mode to create the events)
Search found 2 matches
- Thu Oct 09, 2014 4:58 pm
- Forum: Plugin Development Support
- Topic: Send message to a single player
- Replies: 4
- Views: 7731
- Thu Oct 09, 2014 2:31 pm
- Forum: Plugin Development Support
- Topic: Send message to a single player
- Replies: 4
- Views: 7731
Send message to a single player
Greetings, I was wondering what the equivalent of es.tell is? #BuildMessage wraps a colored prefix to the message, that works fine def Tell(self, msg, *target): for t in target: SayText2(BuildMessage(msg), 0, t).send() #This event is in my own class, the GameEvent var...