Search found 5 matches
- Mon Jan 27, 2025 12:29 pm
- Forum: Code examples / Cookbook
- Topic: [L4D2] EmitSound pitch randomization
- Replies: 0
- Views: 93051
[L4D2] EmitSound pitch randomization
from memory import find_binary, make_object, Convention, DataType, Pointer, alloc from memory.hooks import PreHook, PostHook, use_pre_registers from random import randint from memory.manager import CustomType, Type, manager enginelib = find_binary('engine') class IEngineSound(Cu...
- Mon Jan 27, 2025 12:26 pm
- Forum: Code examples / Cookbook
- Topic: [L4D2] Replace all dialogues and monologues with Nick's laugh.
- Replies: 0
- Views: 52793
[L4D2] Replace all dialogues and monologues with Nick's laugh.
from memory import find_binary, make_object, Convention, DataType, Pointer, alloc from memory.hooks import PreHook, PostHook, use_pre_registers from players.entity import Player from memory.manager import CustomType, Type, manager serverlib = find_binary('server') InstancedScriptedS...
- Mon Jan 27, 2025 12:18 pm
- Forum: Code examples / Cookbook
- Topic: [L4D2] Fix for DevMsg
- Replies: 0
- Views: 51453
[L4D2] Fix for DevMsg
from cvars import ConVar from memory import find_binary from memory.hooks import PreHook from memory import find_binary, Convention, DataType tier0lib = find_binary('tier0') DevMsg = tier0lib['?DevMsg@@YAXPBDZZ'].make_function( Convention.CDECL, [ DataType.POINTER ], Dat...
- Mon Jan 27, 2025 12:17 pm
- Forum: Code examples / Cookbook
- Topic: [L4D2] Chapter rotations
- Replies: 0
- Views: 52362
[L4D2] Chapter rotations
from events.hooks import PreEvent, EventAction from listeners.tick import Delay from engines.server import queue_command_string map_transitions = { # L4D2 maps 'c1m4_atrium': 'c2m1_highway', 'c2m5_concert': 'c3m1_plankcountry', 'c3m4_plantation': 'c4m1_mi...
- Mon Jan 27, 2025 12:15 pm
- Forum: Code examples / Cookbook
- Topic: [L4D2] Play as infected in coop
- Replies: 0
- Views: 51831
[L4D2] Play as infected in coop
from core import echo_console from memory import make_object, find_binary from entities.entity import Entity from players.entity import Player from memory import find_binary, make_object, Convention, DataType from memory.manager import CustomType, manager from events.hooks import PreEvent, EventAct...