Search found 25 matches
- Mon Aug 10, 2020 2:57 am
- Forum: Whatever
- Topic: Little es help (one liner)[SOLVED]
- Replies: 1
- Views: 7214
Re: Little es help (one liner)
Kinda bummed most Admin's here have cut their teeth on scripting with Eventscripts,I didn't think asking for a basic code snip would be a big deal. I would more than gladly switch my server over to Source Python but i have had problems getting even the basic scripts converted over.But i did get help...
- Sat Aug 08, 2020 7:22 pm
- Forum: Whatever
- Topic: Little es help (one liner)[SOLVED]
- Replies: 1
- Views: 7214
Little es help (one liner)[SOLVED]
On my server cfg folder i have another folder named "events" inside i have two "events" player_spawn , and player_connect these two give weapons and info to players on connect and spawn, what i would like to do is add a another one player_death This would play the sound (the csgo...
- Thu Jul 16, 2020 8:15 pm
- Forum: Plugin Development Support
- Topic: How to check how many players in team and get their values
- Replies: 8
- Views: 19086
delete
delete
- Tue Feb 19, 2019 6:09 pm
- Forum: Plugin Requests
- Topic: A little es help
- Replies: 7
- Views: 19696
Re: A little es help
I did some testing and it seems that not the removing itself is the problem. I can change maps as often as I want without crashing when I'm not on it, but once I actually join the server after the map has been "cleaned" it crashes, even on boot_camp. I guess that there is some essential e...
- Tue Oct 23, 2018 11:48 pm
- Forum: Plugin Requests
- Topic: A little es help
- Replies: 7
- Views: 19696
Re: A little es help
@Kami,
If this helps i found the Git hub page of the SM plugin that did work
https://github.com/alliedmodders/stripper-source
Dunno if it was set to ID all entitys, strip, then replace.
Thanks
If this helps i found the Git hub page of the SM plugin that did work
https://github.com/alliedmodders/stripper-source
Dunno if it was set to ID all entitys, strip, then replace.
Thanks
- Sat Oct 13, 2018 10:54 pm
- Forum: Plugin Requests
- Topic: A little es help
- Replies: 7
- Views: 19696
Re: A little es help
@ L'In20Cible I replaced the bit of code at the end and tested, no change, thanks for the input. Kami I tried this es script a while ago, it did not work at all but had a cfg file to put in what you need to remove this may spark a idea. https://web.archive.org/web/20161024102930/http://addons.events...
- Sat Oct 13, 2018 2:05 pm
- Forum: Plugin Requests
- Topic: A little es help
- Replies: 7
- Views: 19696
Re: A little es help
Kami, I tried again today with the server auto-restart bat off and here is the console log for dms_spookface1 with the server auto-restart on it will just keep restarting over and over here is a link for the map(s) i use and also a smaller map that has push carts, boxes, prop_physics easy to test on...
- Thu Oct 11, 2018 1:48 pm
- Forum: Plugin Requests
- Topic: A little es help
- Replies: 7
- Views: 19696
A little es help
Kami wrote this script in es and for the most part is works (crashes the server on maps with many entitys) could someone look at at and remove the collision vector and maybe tweak anything else they may think will help , I don't mind the func_breakable (windows) having two layers it is the func_door...
- Fri Sep 28, 2018 12:59 am
- Forum: Plugin Requests
- Topic: [Hldms] Entity remover, to remove "doubles"
- Replies: 7
- Views: 16257
Re: [Hldms] Entity remover, to remove "doubles"
@kami
Thanks for the crack at this problem, if it makes it easy-er , The func_breakable_surf part is not that critical, players just have to try a little harder.
could that part be removed from the script and the collision vector, The idea seems like its the cats pajamas.
Thanks
Thanks for the crack at this problem, if it makes it easy-er , The func_breakable_surf part is not that critical, players just have to try a little harder.
could that part be removed from the script and the collision vector, The idea seems like its the cats pajamas.
Thanks
- Tue Sep 25, 2018 3:34 am
- Forum: Plugin Requests
- Topic: [Hldms] Entity remover, to remove "doubles"
- Replies: 7
- Views: 16257
Re: [Hldms] Entity remover, to remove "doubles"
I think Half Life Deathmatch - Source is not supported by SourcePython currently. Edit: I tried to write an Eventscripts plugin to do what you want: import es import corelib import gamethread ent_dict = {} remove_list = {} def es_map_start(ev): gamethread.delayed(1.0,do_it) def do_i...
- Tue Sep 25, 2018 2:56 am
- Forum: General Discussion
- Topic: SP for Half-life deathmatch source or generic
- Replies: 2
- Views: 6332
Re: SP for Half-life deathmatch source or generic
Wow, I downloaded a fresh hl1mp dedicated server and got the hl2mp SP, added stripper_lite and changed the config to prop_physics and on a test map i have that has push carts, it removed all instances of them,would there be a way to delete just the duplicate ones?or maybe a delay as for like func_do...
- Mon Sep 24, 2018 12:34 am
- Forum: General Discussion
- Topic: SP for Half-life deathmatch source or generic
- Replies: 2
- Views: 6332
SP for Half-life deathmatch source or generic
Have a major problem since the Steampipe update in 2013 (yes 2013) the bug is all entities are doubled two func_door two prop_physics ect this breaks most levels . stripper source a Metamod plug in has been reported to solve this problem, tried it tonight and it needs Sourcemod to work properly. Sin...
- Fri Jun 15, 2018 2:19 am
- Forum: Plugin Requests
- Topic: [Hldms] Entity remover, to remove "doubles"
- Replies: 7
- Views: 16257
Re: [Hldms] Entity remover, to remove "doubles"
Here is a link to the sourcemod plugin that work's for this problem would be great if someone here could take a peek and convert to ES or SP now that is know they "play well together"
https://forums.alliedmods.net/showthread.php?t=39439
Thanks
https://forums.alliedmods.net/showthread.php?t=39439
Thanks
- Thu Jun 14, 2018 2:41 am
- Forum: Plugin Requests
- Topic: [Hldms] Entity remover, to remove "doubles"
- Replies: 7
- Views: 16257
[Hldms] Entity remover, to remove "doubles"
I was hoping for Valve to get around to fix some things they broke during the Steampipe update (fall 2013) five years later still broke. The main big problem is with entity's, they are all doubled door's,glass,healthkits,ect,ect This break's level's with thing's like fans,lifts,rotating door's. Any ...
- Sun Jul 12, 2015 1:11 am
- Forum: Plugin Requests
- Topic: weapon giver on activate? [bms]
- Replies: 20
- Views: 45176
- Fri Jul 10, 2015 1:18 am
- Forum: Plugin Requests
- Topic: weapon giver on activate? [bms]
- Replies: 20
- Views: 45176
- Thu Jul 09, 2015 10:56 pm
- Forum: Plugin Requests
- Topic: weapon giver on activate? [bms]
- Replies: 20
- Views: 45176
- Mon Jul 06, 2015 12:30 am
- Forum: Plugin Requests
- Topic: weapon giver on activate? [bms]
- Replies: 20
- Views: 45176
Thanks for the info, i have copied the code snip from here http://forums.sourcepython.com/showthread.php?146-Stripping-weapons down the page a little. I have noticed that bms will use weapon_mp5 or item_weapon_mp5 the sdk uses item_weapon_mp5. I tried your script Stonedegg but i think i may of jumpe...
- Sun Jul 05, 2015 2:44 am
- Forum: Plugin Requests
- Topic: weapon giver on activate? [bms]
- Replies: 20
- Views: 45176
weapon giver on activate? [bms]
I have tried this but no luck: from events import Event from players.entity import PlayerEntity from players.helpers import index_from_userid @Event def player_say(GameEvent): # Get the player's userid userid = GameEvent.GetInt('userid') # Get the player's index index = index_from_userid(userid) # G...
- Fri Jul 03, 2015 2:39 am
- Forum: Plugin Requests
- Topic: ESS shell to Source python [bms]
- Replies: 11
- Views: 17756
Thanks for the reply on the MOTD i made a copy of yours and added at bms/cfg/. I'am not sure if bms yet supports MOTD as there is no typical motd_default.txt files or the like (css,hl2mp,l4d2 has these) what i have done before on hldms with eventscripts and mani-admin plugin was add a folder named e...