Search found 5 matches
- Sun May 10, 2015 4:54 pm
- Forum: Plugin Development Support
- Topic: Get Attackerweapon from TakeDamageInfo
- Replies: 21
- Views: 54653
Get Attackerweapon from TakeDamageInfo
Yo Guys, One Question: How can i get the attackweapon from TakeDamageInfo ? tried it this way: @PreHook(OnTakeDamage) def pre_on_take_damage(args): attack = make_object(TakeDamageInfo, args[1]) # args[0] = victim | args[1] = attacker print (attack.weapon) It prints me...
- Sat May 09, 2015 1:35 am
- Forum: Plugin Development Support
- Topic: Forcing Round_end correctly
- Replies: 6
- Views: 5919
- Thu May 07, 2015 4:51 pm
- Forum: Plugin Development Support
- Topic: Forcing Round_end correctly
- Replies: 6
- Views: 5919
The Link you posted is for CS:GO. I tested the script in CSS :/ But as I see you describe the same problem in this topic that i have: And faced ton of weird issues (player not respawning or spawning with no weapon in hand but still attacking, etc.) so indvestigated why and PlayerEntity.switch_team i...
- Wed May 06, 2015 9:55 pm
- Forum: Plugin Development Support
- Topic: Forcing Round_end correctly
- Replies: 6
- Views: 5919
Thanks satoon for your reply. The Round_end gets forced correctly... but 2 of 3 Player get not teleportet back to spawn. Or when one Player is death this Player don't get spawned again... I noticed then sometimes the Players are " walkable ". You can walk into and through the Players and you can't h...
- Sun May 03, 2015 8:44 pm
- Forum: Plugin Development Support
- Topic: Forcing Round_end correctly
- Replies: 6
- Views: 5919
Forcing Round_end correctly
Yo Guys, I have a Problem with Forcing Round_End Event correctly. I currently make a Zombiemod for Source Python. The ground structure is already done :) . But i have now Problems with the Ending of the Rounds. What is a Zombiemod: 1 Player gets selceted at round_start as Zombie. -> He gets forced t...