Search found 141 matches
- Sat Apr 09, 2016 11:40 am
- Forum: Whatever
- Topic: Spam attack?
- Replies: 4
- Views: 11064
- Fri Apr 01, 2016 12:53 pm
- Forum: Plugin Development Support
- Topic: How to block the 'Fire in the hole.' sound in CSS?
- Replies: 10
- Views: 15566
- Thu Mar 31, 2016 9:38 pm
- Forum: Plugin Development Support
- Topic: How to block the 'Fire in the hole.' sound in CSS?
- Replies: 10
- Views: 15566
Radio commands are console commands after all, you can always block them with @commands.client.ClientCommandFilter (would also block the message tho, but you can make a custom SayText for that). I'm not sure what the exact command for "Fire in the hole" is, but you can simply find it out by printing...
- Tue Mar 22, 2016 2:52 pm
- Forum: General Discussion
- Topic: Missing VCRUNTIME140.dll
- Replies: 4
- Views: 10475
- Tue Mar 22, 2016 1:40 pm
- Forum: General Discussion
- Topic: Missing VCRUNTIME140.dll
- Replies: 4
- Views: 10475
Missing VCRUNTIME140.dll
Hello, I just updated my server to use the latest SP version and when SP loads I'm getting this srcds system error: https://i.gyazo.com/b2f78d62de22b28de1ff304d10be1746.png The error says that vcruntime140.dll is missing. I've googled this and other python 3.5 related issues pointed me to install th...
- Mon Mar 07, 2016 12:00 pm
- Forum: Plugin Development Support
- Topic: Spawning a 'ghost entity'
- Replies: 10
- Views: 15726
In case you did not know, csgo has a ghost model and you can simply spawn it as a prop_dynamic (models/ghost/ghost.mdl).
https://i.gyazo.com/a47839f4a90ed57c15414acfcba1989d.png
https://i.gyazo.com/a47839f4a90ed57c15414acfcba1989d.png
- Fri Mar 04, 2016 3:50 pm
- Forum: General Discussion
- Topic: Trouble loading plugin (sqlite import error)
- Replies: 4
- Views: 9019
- Mon Dec 28, 2015 2:25 pm
- Forum: Plugin Development Support
- Topic: PreEvent player_jump
- Replies: 6
- Views: 10722
- Sun Dec 06, 2015 6:16 am
- Forum: Plugin Development Support
- Topic: SourceMod Access
- Replies: 4
- Views: 9770
- Tue Nov 17, 2015 4:04 pm
- Forum: Plugin Development Support
- Topic: Csgo motd
- Replies: 21
- Views: 46802
- Tue Nov 17, 2015 3:34 pm
- Forum: Plugin Development Support
- Topic: Csgo motd
- Replies: 21
- Views: 46802
- Tue Nov 17, 2015 2:32 pm
- Forum: Plugin Development Support
- Topic: Csgo motd
- Replies: 21
- Views: 46802
The problem is that this is not a solution, but a workaround. You will first need to open another website to get to the website you actually want to go, making it a bit more tricky if you have a plugin that let's you open a players' steam profile and not the same website every time. Sourcemod can do...
- Tue Nov 17, 2015 1:13 pm
- Forum: Plugin Development Support
- Topic: Csgo motd
- Replies: 21
- Views: 46802
- Mon Oct 05, 2015 10:56 am
- Forum: Code examples / Cookbook
- Topic: Interactive python interpreter!
- Replies: 6
- Views: 82009
- Mon Oct 05, 2015 12:18 am
- Forum: Code examples / Cookbook
- Topic: Interactive python interpreter!
- Replies: 6
- Views: 82009
- Sun Oct 04, 2015 12:07 am
- Forum: Code examples / Cookbook
- Topic: Interactive python interpreter!
- Replies: 6
- Views: 82009
Interactive python interpreter!
I've made a really small and simple plugin which lets you execute python code in the server/client console via server commands. This can be very useful for plugin developers to quickly test some code. Examples: Enter the following in the server console or ingame in your client console with rcon in f...
- Fri Oct 02, 2015 2:14 pm
- Forum: Plugin Releases
- Topic: Source.Python Dissolver!
- Replies: 18
- Views: 168690
- Sat Sep 26, 2015 10:23 pm
- Forum: Plugin Development Support
- Topic: CSGO: default weapon
- Replies: 19
- Views: 68293
Update your offsets in \addons\source-python\data\source-python\entities\csgo\CBasePlayer.ini which I posted here: https://github.com/Source-Python-Dev-Team/Source.Python/issues/72 Or wait for an official upate. The code is working now, I've tested it, but you need to take my latest edit because I f...
- Sat Sep 26, 2015 3:22 pm
- Forum: Plugin Development Support
- Topic: CSGO: default weapon
- Replies: 19
- Views: 68293
- Sat Sep 26, 2015 11:53 am
- Forum: Plugin Development Support
- Topic: CSGO: default weapon
- Replies: 19
- Views: 68293
If you use this code for reference that it's not working, then I'm not surprised. player_activate fires when the player has finished loading the map, but still is in the loading screen. You can't give a weapon to a player that did not spawn yet. Use player_spawned event for that. But did you test my...