
Search found 88 matches
- Sun Sep 08, 2019 2:26 pm
- Forum: Whatever
- Topic: Donate to Source-Python - how?
- Replies: 5
- Views: 29243
Re: Donate to Source-Python - how?
Yes! I agree! 

- Wed Apr 10, 2019 8:56 am
- Forum: Plugin Development Support
- Topic: Hook ProcessVoiceData
- Replies: 4
- Views: 9641
Re: Hook ProcessVoiceData
For which game do you need this? I'd say he's trying to do something with CSS. Here's some code I was working on a while back, I checked if the indexes are still correct, according to https://github.com/Franc1sco/VoiceAnnounceEX/blob/master/gamedata/voiceannounce_ex.games.txt, they still are. SIG =...
- Fri Feb 08, 2019 6:01 pm
- Forum: General Discussion
- Topic: [BM:S] ModuleNotFoundError: No module named 'geoip2'
- Replies: 6
- Views: 11814
Re: [BM:S] ModuleNotFoundError: No module named 'geoip2'
You need to run this command:
pip install geoip2
in your OS console (requires pip).
pip install geoip2
in your OS console (requires pip).
- Fri Oct 19, 2018 9:09 am
- Forum: Whatever
- Topic: A Love Letter to Ayuto
- Replies: 2
- Views: 17716
Re: A Love Letter to Ayuto
Hahaha. Yep, he deserves it!
- Sun Jan 28, 2018 12:28 pm
- Forum: Plugin Releases
- Topic: Parachute v0.03!
- Replies: 44
- Views: 283221
Re: Parachute v0.03!
No longer work for BMS [SP] Loading plugin 'parachute'... [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/plugins/command.py", line 162, in load_plugin plugin = self.manager.load(plugin_name) File "../addons/source-pyt...
- Sat Aug 12, 2017 9:44 am
- Forum: Plugin Releases
- Topic: Simple Teleport
- Replies: 4
- Views: 55091
Simple Teleport
About This plugin allows to easily teleport yourself and other players. Requires permission 'kst_teleport'. Features: ⋅ Teleport a player to You ⋅ Teleport a player to another player ⋅ Teleport yourself to a player ⋅ Teleport to a saved location ⋅&nb...
- Sat Jul 01, 2017 6:12 pm
- Forum: Plugin Development Support
- Topic: How to refresh auth's in game
- Replies: 4
- Views: 8244
Re: How to refresh auth's in game
Actually, there is no need to switch the backend. Assuming your active backend is flatfile and you want to reload it, you just need to set it again. sp auth backend set flatfile We might want to add more messages to that process. :grin: Heh, nice. Or, add a command, like SM does :) perhaps sp auth ...
- Sat Jul 01, 2017 10:52 am
- Forum: Plugin Development Support
- Topic: How to refresh auth's in game
- Replies: 4
- Views: 8244
Re: How to refresh auth's in game
If You use flatfile:
then
Or the way around if You use db.
Syntax: Select all
sp auth backend set sql
then
Syntax: Select all
sp auth backend set flatfile
Or the way around if You use db.
- Wed Jun 07, 2017 1:42 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Mapchooser Extended
- Replies: 12
- Views: 23879
Re: [HL2:DM] Mapchooser Extended
Try out Map-cycle by iPlayer: viewtopic.php?f=7&t=1044
- Sat May 27, 2017 10:44 pm
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 21146
Re: [ANY] Advertisement plugins
It works now, thanks!
- Sat May 27, 2017 10:20 pm
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 21146
Re: [ANY] Advertisement plugins
iPlayer wrote:Kill, try replacing all \x with \\x
Tried that, doesn't work, they show as plain-text
- Sat May 27, 2017 10:01 pm
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 21146
Re: [ANY] Advertisement plugins
Can You make the interval compatible with seconds? Thanks! Edit: I tried to color the message, but it fails to load #Error: ValueError: Json file incorrect. # Msgs: { "Adverts": [ { "type": "say", "message": "Welcome on our server !" }, { "type&...
- Wed May 24, 2017 2:11 pm
- Forum: General Discussion
- Topic: New CS:GO Operation Update (Operation Hydra)
- Replies: 1
- Views: 5241
Re: New CS:GO Operation Update (Operation Hydra)
Wow, nice operation!
Love the Kill Confirmed and Scouts n knives!
Love the Kill Confirmed and Scouts n knives!
- Thu May 18, 2017 1:23 pm
- Forum: Plugin Releases
- Topic: [ANY] Country tag
- Replies: 22
- Views: 41482
Re: [ANY] Country tag
There are 2 reasons I can think of. First, this should only be sending to other players, and not the joining player himself (which makes the most sense anyway). So, you'll have to test with other people joining the server. Second, the player's address is not found in geoip2's database. I am testing...
- Sun May 07, 2017 11:24 am
- Forum: Plugin Development Support
- Topic: [CSGO] Need help to spawn and move entity
- Replies: 10
- Views: 18079
- Wed Apr 12, 2017 11:26 am
- Forum: Plugin Development Support
- Topic: [Help] Way to see cause of crash ?
- Replies: 21
- Views: 34437
- Mon Apr 10, 2017 6:28 pm
- Forum: General Discussion
- Topic: MOTDPlayer v2 Coming Soon!
- Replies: 2
- Views: 7022
Re: MOTDPlayer v2 Coming Soon!
Sweet!!
Edit: is it possible to use this with say, JS server-side or PHP instead of Flask?
Edit: is it possible to use this with say, JS server-side or PHP instead of Flask?
- Tue Apr 04, 2017 4:30 pm
- Forum: Plugin Development Support
- Topic: [Help] Way to see cause of crash ?
- Replies: 21
- Views: 34437
Re: [Help] Way to see cause of crash ?
Code: Select all
Start Line: ./srcds_linux -game csgo -console -usercon +map aim_ag_texture2 +ip 163.172.222.213 -port 27015 -maxplayers_override 16 -pidfile ogp_game_startup.p$
It's not showing, maybe see if there's some option in your OGP control that overwrites it?
- Tue Apr 04, 2017 3:03 pm
- Forum: Plugin Development Support
- Topic: A2S_INFO
- Replies: 2
- Views: 5390
Re: A2S_INFO
Hi, Since pretty much everything is possible with enough effort, I would like to ask what you want to do with that. There might be easier approaches to achieve what you want to do. I'd say he wants to query Source servers. There's already Python packages that can do that, like: https://github.com/f...
- Tue Apr 04, 2017 3:02 pm
- Forum: Plugin Development Support
- Topic: [Help] Way to see cause of crash ?
- Replies: 21
- Views: 34437
Re: [Help] Way to see cause of crash ?
add -debug to Your server's start options.