Search found 111 matches
- Sun Jun 18, 2017 10:55 am
- Forum: Plugin Development Support
- Topic: [CSGO] Ammo problem
- Replies: 9
- Views: 20876
Re: [CSGO] Ammo problem
Hey Predz ! Should not work during your holidays :P No i want just reapply player skin because the create don't apply the player skin like gived_item_name :) You can create a new skin model. But don't use existing model your own texture and you can't also use valve texture to apply on your own model...
- Sun Jun 18, 2017 8:03 am
- Forum: Plugin Development Support
- Topic: [CSGO] Ammo problem
- Replies: 9
- Views: 20876
Re: [CSGO] Ammo problem
Thanks for your answers :)
I works fine :D.
In set_properties how can i also set the player weapon skins ?
I works fine :D.
In set_properties how can i also set the player weapon skins ?
- Sat Jun 17, 2017 10:41 am
- Forum: Plugin Development Support
- Topic: [CSGO] Ammo problem
- Replies: 9
- Views: 20876
Re: [CSGO] Ammo problem
Thanks for your answer. from commands.say import SayCommand from players.entity import Player from weapons.entity import Weapon @SayCommand('test') def on_test(command, index, team_only=None): player = Player(index) weapon = Weapon.create('weapon_ak47')...
- Sat Jun 17, 2017 9:41 am
- Forum: Plugin Development Support
- Topic: [CSGO] Ammo problem
- Replies: 9
- Views: 20876
Re: [CSGO] Ammo problem
Hey !
Sorry to rebump this subject but nobody have an idea how fix it ?
I have found nothing ... :(
Sorry to rebump this subject but nobody have an idea how fix it ?
I have found nothing ... :(
- Tue Jun 06, 2017 1:07 pm
- Forum: Plugin Development Support
- Topic: [CSGO] Ammo problem
- Replies: 9
- Views: 20876
[CSGO] Ammo problem
Hey ! I have a problem with ammo in Csgo. If i give ammo and i reload, my clip is reloading well but i lost all given ammo ... My AK47 has 30 clip and 0 ammo. My code : weapon = player.active_weapon weapon.ammo += 10 For example if i use 5 clip and i reaload it must remain 5 ammo but i have 0 ammo. ...
- Tue May 30, 2017 8:58 am
- Forum: General Discussion
- Topic: [CSGO] Crash in run_command since update
- Replies: 12
- Views: 25260
Re: [CSGO] Crash in run_command since update
On your linux server, you use run_command ? On linux i have test 4 offsets from https://github.com/Source-Python-Dev-Team/Source.Python/blob/master/addons/source-python/data/source-python/entities/csgo/CBasePlayer.ini You can increase by one bump_weapon, drop_weapon, give_named_item, run_command. It...
- Sun May 28, 2017 12:06 pm
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 21146
Re: [ANY] Advertisement plugins
Plugin reworked !
- Modify time to seconds
- Add translation system support
- Modify time to seconds
- Add translation system support
- Sun May 28, 2017 8:21 am
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 21146
Re: [ANY] Advertisement plugins
Heya ! Thanks for your answer. @Kill : Yes i will modify minute to second. @iPlayer : I think also it could be better to be multilingual. @Satoon : I must have the advertisement.ini because i have one translation for my plugin (https://github.com/VenomzGaming/Sp-Advertisement/blob/master/resource/so...
- Sat May 27, 2017 5:08 pm
- Forum: Plugin Releases
- Topic: [ANY] Advertisement plugins
- Replies: 9
- Views: 21146
[ANY] Advertisement plugins
Heya ! I have made a simple Advertisement plugin, normally working for any games. But i have tested only on Csgo. https://github.com/VenomzGaming/Sp-Advertisement Advert interval Time in minutes between adverts. (Must be an integer) Advert order Define the appearance order of advert. 0 - Follow orde...
- Sat May 27, 2017 9:16 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Advertisment
- Replies: 9
- Views: 17054
Re: [HL2:DM] Advertisment
Lol ! It's weird ...
- Sat May 27, 2017 7:48 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Advertisment
- Replies: 9
- Views: 17054
Re: [HL2:DM] Advertisment
Oh sorry ! I don't check if HL2:DM has this event ...
- Fri May 26, 2017 6:40 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Advertisment
- Replies: 9
- Views: 17054
Re: [HL2:DM] Advertisment
A really simple advert with random advert all rounds in chat. Maybe later i can make a more improve plugin. from random import choice from events import Event from messages import SayText2 ## GLOBAL ADVERTS = [ 'Advert 1', 'Advert 2', 'Advert 3', ] ## EVENT @Event('ro...
- Fri May 26, 2017 5:25 pm
- Forum: General Discussion
- Topic: [CSGO] Crash in run_command since update
- Replies: 12
- Views: 25260
Re: [CSGO] Crash in run_command since update
I prefer to let Predz do that. I do not want to break his plans :P
- Fri May 26, 2017 9:32 am
- Forum: General Discussion
- Topic: [CSGO] Crash in run_command since update
- Replies: 12
- Views: 25260
Re: [CSGO] Crash in run_command since update
Thanks to Predz.
It's because some offsets has been changed : https://github.com/alliedmodders/source ... 1384611a79
It's because some offsets has been changed : https://github.com/alliedmodders/source ... 1384611a79
- Thu May 25, 2017 12:17 pm
- Forum: General Discussion
- Topic: [CSGO] Crash in run_command since update
- Replies: 12
- Views: 25260
Re: [CSGO] Crash in run_command since update
Yes i have a bot too. But i have disable the run_command Hook for the moment and it works fine.
- Thu May 25, 2017 9:24 am
- Forum: General Discussion
- Topic: [CSGO] Crash in run_command since update
- Replies: 12
- Views: 25260
[CSGO] Crash in run_command since update
Hey ! Since the Csgo update the Warcraft mod crash every time when a player join the server and spawn. I have found that the problem is in run_command hook. If i comment the following line the server doesn't crash. https://github.com/Predz/SP-Warcraft-Mod/blob/master/addons/source-python/plugins/war...
- Mon May 22, 2017 7:57 am
- Forum: General Discussion
- Topic: [CSGO] Override win condition and panel
- Replies: 2
- Views: 6116
Re: [CSGO] Override win condition and panel
Thanks for your answer.
If i understand well for example if i take the example of some players are in group with one other player. I must check in player_death if it's the last group and call 'TerminateRound' to finish it ?
If i understand well for example if i take the example of some players are in group with one other player. I must check in player_death if it's the last group and call 'TerminateRound' to finish it ?
- Sun May 21, 2017 8:32 am
- Forum: General Discussion
- Topic: [CSGO] Override win condition and panel
- Replies: 2
- Views: 6116
[CSGO] Override win condition and panel
Hey :) I want to know if it's possible to override win condition of a round and change the 'Ct win' or 'T win' by another things like player name ? I have found that but i don't want to force fire win condition, i want to override it when it calls ? It exist maybe an hook ? info_map_parameters = Ent...
- Thu May 18, 2017 8:11 pm
- Forum: General Discussion
- Topic: Help on getting spawn point
- Replies: 17
- Views: 21923
Re: Help on getting spawn point
Ah i understand, It's the same like player.origin or entity.origin. I was looking on https://developer.valvesoftware.com/wik ... atch_spawn and i have just see angles so i don't know that have an origin :)
It works fine !
Thanks :)
It works fine !
Thanks :)
- Thu May 18, 2017 7:32 pm
- Forum: Plugin Releases
- Topic: [ANY] Country tag
- Replies: 22
- Views: 41482
Re: [ANY] Country tag
Thanks ! I don't know that :D