Search found 1425 matches

by Ayuto
Tue Apr 29, 2025 9:09 pm
Forum: Plugin Requests
Topic: [Request] help to repair commandsx
Replies: 2
Views: 1270

Re: [Request] help to repair commandsx

Are you sure that file exists in your directory?
by Ayuto
Fri Apr 25, 2025 10:11 pm
Forum: General Discussion
Topic: [CS:S] Linux building
Replies: 2
Views: 2705

Re: [CS:S] Linux building

Are you building and running SP on different machines? It looks like the one you are building SP on has a newer GLIBC version than the machine that runs the server.

I will trigger a new build tomorrow.
by Ayuto
Tue Apr 22, 2025 7:08 pm
Forum: General Discussion
Topic: Problems starting the server under Linux 32bit with SP
Replies: 16
Views: 8048

Re: Problems starting the server under Linux 32bit with SP

Can you please start your server with -debug? Maybe the debug.log tells us a little bit more.
by Ayuto
Tue Apr 22, 2025 5:33 pm
Forum: General Discussion
Topic: Problems starting the server under Linux 32bit with SP
Replies: 16
Views: 8048

Re: Problems starting the server under Linux 32bit with SP

Does a fresh server without anything old work fine? Just a fresh SP installation?
by Ayuto
Tue Apr 22, 2025 5:27 pm
Forum: General Discussion
Topic: Problems starting the server under Linux 32bit with SP
Replies: 16
Views: 8048

Re: Problems starting the server under Linux 32bit with SP

What did you change? Because that's a different output.
by Ayuto
Tue Apr 22, 2025 3:43 pm
Forum: General Discussion
Topic: Problems starting the server under Linux 32bit with SP
Replies: 16
Views: 8048

Re: Problems starting the server under Linux 32bit with SP

Could you please check if the mentioned file exists? If not, are the permissions set correctly, so SP can create that file?
by Ayuto
Tue Apr 22, 2025 6:07 am
Forum: General Discussion
Topic: Problems starting the server under Linux 32bit with SP
Replies: 16
Views: 8048

Re: Problems starting the server under Linux 32bit with SP

A new build has been released!
by Ayuto
Sat Apr 19, 2025 10:29 pm
Forum: News & Announcements
Topic: Python 3.13, site packages and other updates
Replies: 2
Views: 4551

Python 3.13, site packages and other updates

Hello everyone, It's been some time since the last announcement, but due to recent events and changes, another one is due. First of all: Two months ago, a Valve update made Source.Python unusable for some games (CS:S, TF2, DOD:S). Actually, Source.Python should have just been recompiled after the SD...
by Ayuto
Wed Apr 16, 2025 10:43 pm
Forum: Development Status Updates
Topic: Development status update (December 2021)
Replies: 3
Views: 131145

Re: Development status update (December 2021)

An update is in progress! You will find more information here:
https://github.com/Source-Python-Dev-Te ... 2810959127
by Ayuto
Thu Feb 20, 2025 9:36 am
Forum: General Discussion
Topic: [CS:S/TF2/DOD:S] NEW UPDATE
Replies: 11
Views: 56267

Re: [CS:S/TF2/DOD:S] NEW UPDATE

I will have a look at it. Probably on Monday or Tuesday.
by Ayuto
Sat Nov 30, 2024 9:56 pm
Forum: Plugin Requests
Topic: [CS:S] ReplayBot
Replies: 1
Views: 76304

Re: [CS:S] ReplayBot

The ReplayBot plugins tracks your movement and allows you to spawn a bot that executes the same actions (moving, jumping, firing, etc.). And even then it's not 100% accurate due to environmental changes. That's why the plugins is making use of the teleport function to correct the location if the tra...
by Ayuto
Fri Nov 29, 2024 4:59 pm
Forum: Plugin Development Support
Topic: Making bots aim for the head
Replies: 29
Views: 262264

Re: Making bots aim for the head

On which game are you trying this? The code was made for CS:GO, which does not exist anymore.
by Ayuto
Fri Apr 05, 2024 5:22 am
Forum: General Discussion
Topic: [SourcePython] CS2 Support
Replies: 1
Views: 65251

Re: [SourcePython] CS2 Support

No, not at this moment.
by Ayuto
Sun Jul 16, 2023 2:00 pm
Forum: Plugin Development Support
Topic: [TF2] Make Bot Walk
Replies: 4
Views: 76079

Re: [TF2] Make Bot Walk

If you interested in creating your own bots, you might be interested in this: https://github.com/Ayuto/ReplayBot/blob/master/addons/source-python/plugins/replay_bot/replay_bot.py It's a plugin to capture your movements and actions (also firing). After capturing you can replay everything by creating ...
by Ayuto
Thu Jul 06, 2023 8:29 pm
Forum: General Discussion
Topic: Source 2, anybody?
Replies: 11
Views: 155811

Re: Source 2, anybody?

There ist already a PR which started the work on it:
https://github.com/alliedmodders/hl2sdk/pull/125

To help you will need a good understanding of C++, IDA Pro/Ghidra (or something similar) and how the compiler translates C++ code into machine code.
by Ayuto
Wed Jul 05, 2023 5:17 pm
Forum: Plugin Development Support
Topic: [CS:S] FX_FireBullets error
Replies: 1
Views: 60784

Re: [CS:S] FX_FireBullets error

The calling convention is not correct. It should be CDECL. Moreover, FX_FireBullets is just for creating the effect, but not for any damage. This has to be done manually e. g. by calling Player.take_damage.
by Ayuto
Thu May 11, 2023 3:45 pm
Forum: Plugin Development Support
Topic: Call AddLayeredSequence
Replies: 5
Views: 70665

Re: Call AddLayeredSequence

import memory from memory import Convention, DataType server = memory.find_binary('server') add_layered_sequence = server[b'\x55\x8B\xEC\x51\x53\xFF\x75\x0C'].make_function( Convention.THISCALL, [DataType.POINTER, DataType.INT, DataType.INT], DataType.INT ) add_layer...
by Ayuto
Tue Mar 28, 2023 4:42 pm
Forum: General Discussion
Topic: Source 2, anybody?
Replies: 11
Views: 155811

Re: Source 2, anybody?

Sorry for the late reply. I read it, but didn't have time to reply and then I forgot it :rolleyes: We haven't discussed that internally, yet. But I guess this will be a big thing due to the following points: ⋅ We need a new reverse engineered SDK. The guys at AlliedModders will probably be...
by Ayuto
Thu Dec 08, 2022 5:31 pm
Forum: Plugin Development Support
Topic: CSS: Moderator, connect/disconnect show
Replies: 5
Views: 27822

Re: CSS: Moderator, connect/disconnect show

Actually, a dictionary would also work, because the keys of the dictionary are checked. >>>moderator = {'[U:1:81936084]':'МЕДОЕД', 'uniqueid':'test'} >>>'[U:1:81936084]' in moderator True >>>'uniqueid' in moderator True >>>'something' in modera...

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