Search found 100 matches
- Wed Jul 22, 2020 9:56 pm
- Forum: Plugin Releases
- Topic: *DELETED*
- Replies: 15
- Views: 55778
Re: *DELETED*
And I see that they are starting to restore my posts. There is little sense in this. It would be easier to delete account.
- Wed Jul 22, 2020 9:53 pm
- Forum: Plugin Releases
- Topic: *DELETED*
- Replies: 15
- Views: 55778
Re: *DELETED*
I think Pawn and Python are different languages.
(I don't understand what you meant to say)
(I don't understand what you meant to say)
Re: Del
Amazing. I solved most of the problems myself and all the work that I posted here I did myself. And you want to say something about selfishness? I just took what was mine, it's your fault you didn't have time to download copies.
- Wed Jul 22, 2020 9:25 pm
- Forum: Plugin Releases
- Topic: *DELETED*
- Replies: 15
- Views: 55778
Re: *DELETED*
It's nice to see someone give their opinion on all this. And I will tell why I decided to leave and delete everything I did and showed on this forum. The first reason: People here live in their own world and believe that narcissistic attitudes towards others is normal. Do you really think I will r...
Del
You can delete the profile. I will not return to this project again.
- Sun Jul 19, 2020 8:13 pm
- Forum: Plugin Releases
- Topic: *DELETED*
- Replies: 15
- Views: 55778
Re: [(TF2)/ANY] Advanced BunnyHop
Update!
Version: 2.1
Fixes + Small changes:
Version: 2.1
Fixes + Small changes:
- Fixed bug with PlayerClass on L4D2.
- Sun Jul 19, 2020 8:06 pm
- Forum: Plugin Releases
- Topic: *DELETED*
- Replies: 15
- Views: 55778
Re: [(TF2)/ANY] Advanced BunnyHop
Hint: Auto bunnyhop can be implemented simply as follows: p.set_datamap_property_int('m_Local.m_nOldButtons', p.get_datamap_property_int('m_Local.m_nOldButtons') & ~PlayerButtons.JUMP) in pre PlayerRunCommand Another hint: You can 'boost' player in more native wa...
- Sun Jul 19, 2020 5:27 pm
- Forum: Code examples / Cookbook
- Topic: *DELETED*
- Replies: 3
- Views: 98545
Re: [DEV/ASM/(Windows)] How to run assembler opcodes.
Not bad either, but what if develop it? For example: A = b"Hewwo" f = MakeFunc(argstypes=[DataType.INT, DataType.INT], rettype=DataType.INT, [ push(ebp), mov(ebp, esp), mov(eax, ebp+0x08), add(eax, ebp+0x0C), jmp(0xDEEDBEEF), push(offset(...
- Sat Jul 18, 2020 12:47 pm
- Forum: Code examples / Cookbook
- Topic: *DELETED*
- Replies: 3
- Views: 98545
[DEV/ASM/(Windows)] How to run assembler opcodes.
import ctypes import types import platform MEM_COMMIT = 0x00001000 MEM_RESERVE = 0x00002000 PAGE_EXECUTE_READWRITE = 0x40 if platform.architecture()[0] == '32bit': VirtualAlloc = ctypes.windll.kernel32.VirtualAlloc VirtualAlloc.argtypes = (ctypes.c_int32, ctypes.c_int32, ctypes....
- Sat Jul 18, 2020 11:33 am
- Forum: Plugin Development Support
- Topic: How to check how many players in team and get their values
- Replies: 8
- Views: 19059
Re: How to check how many players in team and get their values
also engines.server import Server print(Server.num_players,"total players") could be useful from engines.server import Server print(f'Total players -> {Server.num_players}') # Result: Total players -> <property object at 0x1A50D810> from engines.server import serve...
- Sat Jul 18, 2020 11:16 am
- Forum: Plugin Development Support
- Topic: How to check how many players in team and get their values
- Replies: 8
- Views: 19059
Re: How to check how many players in team and get their values
from filters.players import PlayerIter from commands.typed import TypedServerCommand from core import console_message from paths import GAME_PATH GAME = GAME_PATH.name @TypedServerCommand('total_players') def GetTotalPlayers(inf, userid:int=0): if GAME == 'tf': total...
- Sun Jul 12, 2020 12:02 am
- Forum: Plugin Releases
- Topic: *DELETED*
- Replies: 15
- Views: 55778
Re: [(TF2)/ANY] Advanced BunnyHop
Update!
Version: 2.0
News:
Version: 2.0
News:
- New algorithm!
- Sat Jun 27, 2020 9:26 am
- Forum: General Discussion
- Topic: [TF2] Extending the Player class
- Replies: 11
- Views: 20572
Re: [TF2] Extending the Player class
This is a very good offer! It will be useful to everyone. Good job.
Re: [Warning] Signature bug!
You do not need to modify the forum logic. It is necessary to put a restriction in the css file itself or class "postimage". Or better: 1. Replace: <img src="..." class="postimage" alt="Image"> -> To: <img src="..." class="postimage" style=...
Re: [Warning] Signature bug!
You set a limit on the picture, but what if the resolution of the picture changes on the remote machine? You did not fix the final bug
Re: [Warning] Signature bug!
Syntax: Select all
.postbody img.postimage {
max-width: 256px;
max-height: 256px;
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
}
Hot fix
Re: [Warning] Signature bug!
Problem still exists xDDD
Re: [Warning] Signature bug!
No problems
Re: [Warning] Signature bug!
Maybe it’s worth making a limit to 256x256?
[Warning] Signature bug!
Maybe you should put a limit on the size of the image in the signature?