Search found 15 matches
- Fri Feb 08, 2013 3:14 pm
- Forum: Whatever
- Topic: Update breaking srvany
- Replies: 4
- Views: 13876
- Thu Feb 07, 2013 11:46 pm
- Forum: Whatever
- Topic: Update breaking srvany
- Replies: 4
- Views: 13876
hrm, I don't get that, but good to know I'm not alone ^^ Thanks for the feedback Woody. I'm honestly done hosting for csgo at this point. Between the game mechanics updates that drive people to only play on officially rented servers (a-la EA) and several botched updates, I'm just kind of sick of the...
- Thu Feb 07, 2013 8:43 pm
- Forum: Whatever
- Topic: Update breaking srvany
- Replies: 4
- Views: 13876
Update breaking srvany
Anyone else having issues running srcds.exe as csgo on srvany (windows) after today's update? I can get the process to start correctly by removing the "-console" switch but it will just spin at 25% cpu and never do anything. Launching manually as a process works fine (although, some goofy things hap...
- Thu Dec 06, 2012 5:25 pm
- Forum: Plugin Development Support
- Topic: es.getmaxplayercount() equivalent
- Replies: 3
- Views: 9671
- Tue Dec 04, 2012 9:35 pm
- Forum: General Discussion
- Topic: cvar dumps
- Replies: 1
- Views: 4856
- Mon Sep 03, 2012 10:06 pm
- Forum: Whatever
- Topic: Zombiemodels in CS:GO
- Replies: 2
- Views: 8664
- Mon Sep 03, 2012 9:54 pm
- Forum: General Discussion
- Topic: Find out current map
- Replies: 6
- Views: 18751
- Mon Sep 03, 2012 9:20 pm
- Forum: General Discussion
- Topic: Find out current map
- Replies: 6
- Views: 18751
host_map does indeed hold the current map name, this includes ".bsp" does anyone know if it's possible to pipe the value of one cvar into a console command? Say I wanted to change the map to the current map (don't ask why)... I would want... changelevel host_map or map host_map any clue if this is p...
- Sun Sep 02, 2012 2:30 pm
- Forum: General Discussion
- Topic: entity_edict.cpp question [How to respawn a player]
- Replies: 12
- Views: 44652
- Fri Aug 31, 2012 3:58 pm
- Forum: General Discussion
- Topic: cvar dumps
- Replies: 1
- Views: 4856
cvar dumps
Might assist some people. I have been keeping up with dumping cvars after updates. Nearly 50 were added in yesterday's update.
I won't link to the file directly as it may change but you can grab from my forum post over on my site here:
http://www.lsd-gaming.net/forum/Thread-CVARS
I won't link to the file directly as it may change but you can grab from my forum post over on my site here:
http://www.lsd-gaming.net/forum/Thread-CVARS
- Thu Aug 30, 2012 5:27 pm
- Forum: Plugin Development Support
- Topic: Basic script help
- Replies: 22
- Views: 71126
Sweet, I nailed it. Thanks for the clarification. Since you are also the one working on most of the documentation so far, can we expect to maybe see a reference page with a listing for where and when player is used vs index? I'm assuming again... but it seems like both values are relevant to the eng...
- Thu Aug 30, 2012 4:32 pm
- Forum: Plugin Development Support
- Topic: Basic script help
- Replies: 22
- Views: 71126
Indexes only go from 1 to max players, and get reused when players disconnect/join. Unless that changed after OB, the server actually counts userids well into the hundreds and apparently never reused them. So userid was unique to the player join event. Again, pretty useless other than a faster 'uni...
- Tue Aug 28, 2012 3:00 pm
- Forum: News & Announcements
- Topic: New Forum Premissions
- Replies: 7
- Views: 18926
- Mon Aug 27, 2012 8:48 pm
- Forum: Plugin Development Support
- Topic: Basic script help
- Replies: 22
- Views: 71126
Strange that you used PHP syntax highlighting instead of Python, but in SP, it would look like:[python]from Source import Player from Source import Engine from events.decorator import Event from messages import Echo @Event def player_activate(GameEvent): userid = GameEvent.GetInt('userid') player =...
- Mon Aug 27, 2012 8:39 pm
- Forum: News & Announcements
- Topic: New Forum Premissions
- Replies: 7
- Views: 18926