cs:go server crashes
cs:go server crashes
Hey Guys.
First of all, thanks everyone for all the help the past few weeks. I really appreciate it, and I would like to send you all some bitcoin as a thank you. Post your bitcoin wallet address or PM me with it.
I am getting some csgo server crashes fairly regularly, which I don't think have anything to do with SP. But since I know you guys are familiar with the setup I figured I would ask here.
Is this a configuration issue? Any hints for me?
debug.log is in this pastebin (too long to include in the thread itself):
http://pastebin.com/EJfpvhnM
First of all, thanks everyone for all the help the past few weeks. I really appreciate it, and I would like to send you all some bitcoin as a thank you. Post your bitcoin wallet address or PM me with it.
I am getting some csgo server crashes fairly regularly, which I don't think have anything to do with SP. But since I know you guys are familiar with the setup I figured I would ask here.
Is this a configuration issue? Any hints for me?
debug.log is in this pastebin (too long to include in the thread itself):
http://pastebin.com/EJfpvhnM
Due to that line I think it has something to do with say commands, but I can't tell you more.Try to reproduce the crash and then post the code.
Code: Select all
#12 0xe4fe05c5 in SayConCommand: :D ispatch(CCommand const&) () from /home/admin/csgoserver/csgo/addons/source-python/bin/core.so
edcolmar wrote:It crashes over and over, like every 5-7 minutes. The debug.log looks roughly the same each time.
Any SP plugins running that use commands?
Libraries: k2tools
Plugins (any): GSRPG (soon) | Pretty Status List | MySQLAds (soon)
Plugins (game-specific): None atm
If you happen to find a bug or need help, either post in the release threads or contact me in IRC gamesurge.net:6667 / #sourcepython
Plugins (any): GSRPG (soon) | Pretty Status List | MySQLAds (soon)
Plugins (game-specific): None atm
If you happen to find a bug or need help, either post in the release threads or contact me in IRC gamesurge.net:6667 / #sourcepython
There are a couple player commands that seem to be working properly like:
and there is a small kick function, using engine.server_command:
Syntax: Select all
@SayCommand('/rank')
def balance(playerinfo, command, unknown):
steamid = playerinfo.get_networkid_string()
steam64 = convertSteamIDToCommunityID(steamid)
print("steam64: %s" % steam64)
rank_msg = leetcoin_client.getPlayerRank(steam64)
print(rank_msg)
i = index_from_playerinfo(playerinfo)
m = HintText(index=i, chat=1, message=rank_msg)
m.send(i)
and there is a small kick function, using engine.server_command:
Syntax: Select all
def doKick(userid, message):
try:
engine.server_command('kickid %s %s;' % (int(userid), message))
except:
print("[1337] KICK FAILURE for user: %s" %userid)
I disabled them, still crashing.
Also, apparently the server crashes 100% of the time when someone dies from jumping.
./srcds_run: line 318: 30583 Aborted (core dumped) $HL_CMD
warning: Can't read pathname for load map: Input/output error.
email debug.log to linux@valvesoftware.com
Also, apparently the server crashes 100% of the time when someone dies from jumping.
./srcds_run: line 318: 30583 Aborted (core dumped) $HL_CMD
warning: Can't read pathname for load map: Input/output error.
email debug.log to linux@valvesoftware.com
edcolmar wrote:I disabled them, still crashing.
Also, apparently the server crashes 100% of the time when someone dies from jumping.
./srcds_run: line 318: 30583 Aborted (core dumped) $HL_CMD
warning: Can't read pathname for load map: Input/output error.
email debug.log to linux@valvesoftware.com
Do you use player_jump or player_death events somewhere in your script(s)?
Libraries: k2tools
Plugins (any): GSRPG (soon) | Pretty Status List | MySQLAds (soon)
Plugins (game-specific): None atm
If you happen to find a bug or need help, either post in the release threads or contact me in IRC gamesurge.net:6667 / #sourcepython
Plugins (any): GSRPG (soon) | Pretty Status List | MySQLAds (soon)
Plugins (game-specific): None atm
If you happen to find a bug or need help, either post in the release threads or contact me in IRC gamesurge.net:6667 / #sourcepython
Player jump is unused, but player death is used.
I did some testing today. The server runs without crashing when sourcepython is not loaded.
When sourcepython is running, even without my script loaded, it is unstable.
Debug log here:
http://pastebin.com/9MHYPZFd
I did some testing today. The server runs without crashing when sourcepython is not loaded.
When sourcepython is running, even without my script loaded, it is unstable.
Debug log here:
http://pastebin.com/9MHYPZFd
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