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maxrounds overrrid
Posted: Tue Nov 11, 2014 6:03 am
by nullable
Can I override mp_maxrounds in console scrds?
Posted: Tue Nov 11, 2014 6:16 am
by 8guawong
yes yes yes yes
Posted: Tue Nov 11, 2014 6:22 am
by nullable
8guawong wrote:yes yes yes yes
How? Please example
Posted: Tue Nov 11, 2014 11:30 am
by 8guawong
nullable wrote:8guawong wrote:yes yes yes yes
How? Please example
in server console type in mp_maxrounds #
0 = no max rounds
Posted: Tue Nov 11, 2014 7:54 pm
by nullable
It doesn't work
Start parameters:
-game csgo -usercon -strictportbind -ip 0.0.0.0 -port 27015 +clientport 27005 +tv_port 27020 -tickrate 64 +map de_dust2 +servercfgfile csgo-server.cfg -maxplayers_override 16 -mp_maxrounds 7 +mapgroup random_classic +game_mode 0 +game_type 0 +host_workshop_collection +workshop_start_map -authkey mp_maxrounds 5
Posted: Tue Nov 11, 2014 8:00 pm
by satoon101
Not in the startline, in the console itself. You can also put that in your autoexec.cfg.
Posted: Tue Nov 11, 2014 8:32 pm
by Ayuto
Yes, it does not work because of two reasons.
1. You are using -mp_maxrounds, but it should actually be +mp_maxrounds, because it's a server variable.
2. After setting the variables from the start line the server.cfg and autoexec.cfg are executed, which probably overwrite the previous set value.
Posted: Tue Nov 11, 2014 8:38 pm
by satoon101
He isn't even using -mp_maxrounds, just mp_maxrounds. I still would advise you to use the autoexec.cfg for any values that will always remain the same and the server.cfg for values which could change during a map.
Posted: Tue Nov 11, 2014 8:54 pm
by Ayuto
He's using -mp_maxrounds 7 and mp_maxrounds 5 .
Posted: Tue Nov 11, 2014 9:08 pm
by satoon101
Oh, lol, didn't even notice the first instance

Posted: Wed Nov 12, 2014 11:38 am
by nullable
I do not understand. Is it possible to override the variable mp_maxround in run console settings do not file?
Posted: Wed Nov 12, 2014 7:10 pm
by Ayuto
Just add mp_maxrounds 7 to the server.cfg.