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regarding entity limits...

Posted: Wed Jul 15, 2015 3:47 am
by nergal
obviously in source, if u go over the edict limit, your server goes kapoot

During my time with sourcemod, it never prevented/stopped these edict crashes.

does source.python have a safety feature when creating a new entity to prevent these crashes?

Posted: Wed Jul 15, 2015 12:28 pm
by stonedegg
I once spawned 2000+ prop_dynamic's, server just crashed with an engine error (windows, csgo).

Posted: Wed Jul 15, 2015 3:02 pm
by nergal
stonedegg wrote:I once spawned 2000+ prop_dynamic's, server just crashed with an engine error (windows, csgo).


I know it's an engine error... I'm asking if source.python has a safety feature unlike sourcemod to prevent this engine error.

Posted: Wed Jul 15, 2015 3:12 pm
by stonedegg
I know, and by telling you this, I wanted to say that there is atleast no "automatic" prevention. ;)

Posted: Wed Jul 15, 2015 5:30 pm
by Ayuto
Yeah, we haven't implemented something like that, but it might be a good idea to do that. If you don't want that this is garbage collected from our brains, open a new issues for that. :D