L4D2 Reduce Recoil
L4D2 Reduce Recoil
I'd like to be able to reduce recoil in L4D2, but weapon entities don't have the 'm_fAccuracyPenalty' property. I've found someone who has messed with the spread in C/C++ but then they monkey around with assembly and start pushing values onto the stack after getting an offset from client.dll... there's got to be a better way than that. They did read some values from "CTerrorGun::Firebullet" but I wasn't able to find HorizSpread or VertSpread in any entity.
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