<PlayerEntity>.team = <value>
<PlayerInfo>.change_team(<value>)
<PlayerEntity>.SetTeam(<value>)
<PlayerEntity>.InputSetTeam(<value>)
<PlayerEntity>.switch_team(<value>)
are there any differences???
reason i'm asking if because:
on deathrun maps i want 1 T and rest CT
and on round end i switch the T to CT and randomly pick a CT to be switched to T
i tried <PlayerEntity>.switch_team(<value>)
but if the original T was alive at round end he stays on T's side of the map next round but if T is dead he will stay dead forever..... unless he quit and connect again.....
vice versa for CT
really annoying....
CSGO
