Just wondered if theres a way to use QAngle for keyvalues of an entity.
I added a custom 'info_teleport_destination' and used the Player(index).eye_angle which returns an QAngle.
Now I want to modify the destinations 'angles' but it only allows Vector.
Syntax: Select all
Angle = QAngle(0, -90, 0)
....
Vector(Angle.x, Angle.y, Angle.z)