Hey guys,
I got another problem. Most problems I could solve on my own but not this one. First of all source code isn't publically available yet. If you need it for help I could send it to you. I will release it later on on github but for now it's only a private testing thing at all. My CSGO server keeps crashing sometimes without any clue or error message from sourcepython itself (nothing shown in the console) but CSGO created a crash dump ( ).
Can someone help me on how to analyse this crash dump at all? Because I think it's some kind of logical error in my source code because of accessing a variable at two places at the same time. Normally I should have figured out all possible mistakes but I'm still missing something.
[CSGO] server crash - howto analyse?
- L'In20Cible
- Project Leader
- Posts: 1536
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
Re: [CSGO] server crash - howto analyse?
The other day, my car was making some weird noises so I went to the garage. Once there, the mechanic asked me where my car was so he could examine it but I told him I didn't want anyone to see it so I left it at home and guess what? He was unable to help me!
Re: [CSGO] server crash - howto analyse?
I absolutely agree with L'In20Cible. Please show us your code. Also, since you are testing on Linux please add -debug to your command line and post the resulting debug.log.
Re: [CSGO] server crash - howto analyse?
Since you said you could send the code privately, first thing you should've done is sending your code to L'In20Cible to avoid his garage story :)

My plugins: Map Cycle • Killstreaker • DeadChat • Infinite Jumping • TripMines • AdPurge • Bot Damage • PLRBots • Entity AntiSpam
Hail, Companion. [...] Hands to yourself, sneak thief.

Re: [CSGO] server crash - howto analyse?
Hey,
thanks for the answers ^^. And yes I've made the source publically available. Isn't very good at all but it's working quite well for now. I also could figure out what my problem was: the csgo server seems to crash if some variable will get used twice at the same time (written) so I decided to use Lock() to prevent that.
Anyway: is there any possibility to analyse these crash files at all?
Sourcecode: https://github.com/Kandru/conquest-go
thanks for the answers ^^. And yes I've made the source publically available. Isn't very good at all but it's working quite well for now. I also could figure out what my problem was: the csgo server seems to crash if some variable will get used twice at the same time (written) so I decided to use Lock() to prevent that.
Anyway: is there any possibility to analyse these crash files at all?
Sourcecode: https://github.com/Kandru/conquest-go
Re: [CSGO] server crash - howto analyse?
Forget about the crash dumps and take a look at the debug.log. It contains all the info you need.
Re: [CSGO] server crash - howto analyse?
okay thanks for that.
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