CS:S send Buy Menu anytime/anywhere
Posted: Thu Jan 11, 2018 12:27 pm
Hi,
I have a question about the the buy menu in CS:S. I want to simulate the behavior of mp_buy_anywhere for CS:GO. As I see it, those two things contribute to how buying is restricted by time/position in CS:S:
Still, the "range" thing is a problem. Is there a way to somehow make it available across the whole map? If I can do this, I see one big problem: each map is different and I would need to know the boundaries of each map and set the buy zone properties accordingly.
There has to be another way. Can one buy zone be made accessible to all teams? This way I wouldn't need to have multiple buy zones.
Can I get rid of the buy zones entirely and just send the buy menu to the player when they press the buy button without sending the client command buy?
Thanks!!
I have a question about the the buy menu in CS:S. I want to simulate the behavior of mp_buy_anywhere for CS:GO. As I see it, those two things contribute to how buying is restricted by time/position in CS:S:
- mp_buytime
- "Range" of each of the func_buyzone entities
Still, the "range" thing is a problem. Is there a way to somehow make it available across the whole map? If I can do this, I see one big problem: each map is different and I would need to know the boundaries of each map and set the buy zone properties accordingly.
There has to be another way. Can one buy zone be made accessible to all teams? This way I wouldn't need to have multiple buy zones.
Can I get rid of the buy zones entirely and just send the buy menu to the player when they press the buy button without sending the client command buy?
Thanks!!