CCSPlayerResource (cs_player_manager) cant find property
Posted: Sat Apr 25, 2020 5:54 pm
Syntax: Select all
from memory import DataType
from memory import find_binary
from memory import Convention
from memory.hooks import PreHook
from entities.helpers import baseentity_from_pointer
server_binary = find_binary('server')
update_player_data = server_binary[b'\x55\x8B\xEC\x83\xE4\xF8\x81\xEC\xB4\x00\x00\x00\x53\x8B\xD9\xC7\x44\x24\x14\x00\x00\x00\x00'].make_function(
Convention.THISCALL,
(DataType.POINTER,),
DataType.VOID
)
@PreHook(update_player_data)
def on_update_player_data(stack_data):
manager = baseentity_from_pointer(stack_data[0])
assert manager.classname == 'cs_player_manager'
alive = manager.get_datamap_property_pointer('m_bAlive')
#or
alive = manager.get_network_property_pointer('m_bAlive')
CCSPlayerResource stores info for scoreboard and send it to players.
Property m_bAlive is bool array with size of 64 for every player which determine player alive or not.
The property cant be found.