Forcing a player to use a weapon
Posted: Tue Oct 07, 2014 10:25 pm
Hi,
can we already do es.cexec(userid, 'use', 2) - or es.sexec, can't remember? =)
can we already do es.cexec(userid, 'use', 2) - or es.sexec, can't remember? =)
Syntax: Select all
from engines.server import engine_server
engine_server.client_command(<index>, 'use <weapon_name>')
Syntax: Select all
PlayerEntity(<index>).equip_weapon(<weapon pointer>)
satoon101 wrote:This should work (I think):Syntax: Select all
from engines.server import engine_server
engine_server.client_command(<index>, 'use <weapon_name>')
Eventually this will work once the entities_changes branch is complete:Syntax: Select all
PlayerEntity(<index>).equip_weapon(<weapon pointer>)