How can I reconstruct CCheckTransmitInfo?
Posted: Fri Dec 05, 2014 7:38 pm
I have hooked CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo*, bool), how can I reconstruct CCheckTransmitInfo? There doesn't seem to be a lot of information about it that I could find and use.
I think it is or contains a pointer to the player's Edict? But if I try to interpret it as one I don't really get anything that makes sense, and I would have no clue how I could get the pointer to the player's edict from it (or what the offsets are), if that assumption is even correct!
I think it is or contains a pointer to the player's Edict? But if I try to interpret it as one I don't really get anything that makes sense, and I would have no clue how I could get the pointer to the player's edict from it (or what the offsets are), if that assumption is even correct!