Check if entity hits ground/wall/other entity
Posted: Sun May 03, 2015 3:48 pm
I want to spawn a prop_physics in the air and check when it's hitting the ground / a wall or any other entity. Is there a clean way to do so?
For the ground check, I have tried m_hGroundEntity, but it always returns 0 no matter what. (game csgo)
Thanks for any help.
For the ground check, I have tried m_hGroundEntity, but it always returns 0 no matter what. (game csgo)
Thanks for any help.