The issue me, Ayuto and Absolute discovered is that logic entities like logic_branch, math_counter etc don't get networked. The only thing I did not understand is why we still can't get access to them from server-side plugin even though they don't get networked to clients.
To setup some testing environment
So. I've just created a sample map. It basically consists of func_button, math_counter, light and prop_dynamic.
es_math_counters.bsp | es_math_counters.vmf
Soon as player presses func_button 3 times (math_counter is responsible for counting), light will turn on and prop_dynamic will change its skin.
Here it is in Hammer:
Everything works in-game:
Now let's load the following script
Syntax: Select all
from filters.entities import EntityIter
def dump_entity(classname):
print("Number of '{0}' entities on the map: {1}".format(classname, len(EntityIter(classname))))
def load():
dump_entity("func_button")
dump_entity("prop_dynamic")
dump_entity("math_counter")
Once we load it, we get:
Code: Select all
sp load math_counters
Number of 'func_button' entities on the map: 1
Number of 'prop_dynamic' entities on the map: 1
Number of 'math_counter' entities on the map: 0
So. I need to work with logic_ entities. For now I'm bound to using ent_fire, fortunately I only need to fire inputs on them. But still, isn't there any possibility to gain access to them?