Code: Select all
AchievementEvent
SHORT
SHORT
SHORT
-OR-
SHORT
CallVoteFailed
BYTE
SHORT
VoteSetup
BYTE
VoteStart
BYTE
BYTE
BYTE
STRING
STRING
BOOL
VotePass
BYTE
BYTE
STRING
STRING
ReloadEffect
SHORT
# Note: CWeaponCSBase::SendReloadEvents + CCSPlayer: :D oAnimationEvent(PlayerAnimEvent_t,int)
ClientInfo
CurrentTimescale
FLOAT
DesiredTimescale
FLOAT
FLOAT
BYTE
FLOAT
HintText
STRING
CloseCaption
LONG
UBitLong
UBitLong
CloseCaptionDirect
LONG
UBitLong
UBitLong
RequestState
VoiceMask
LONG
LONG
LONG
LONG
BYTE
RawAudio
BYTE
BYTE
FLOAT
STRING
MatchEndConditions
LONG
LONG
LONG
LONG
# Note: it seeems like all of these are clients? Checking for active stuff
PlayerStatsUpdate
BYTE
SHORT
SHORT
SHORT
LONG
LONG
# Note: CRC32_ProcessBuffer + CRC32_Final
RadioText
BYTE
BYTE
STRING
STRING
STRING
STRING
STRING
# Note: Last 3 UTIL_CSRadioMessage
KillCam
BYTE
BYTE
BYTE
# Note: might be +1 BYTE
UpdateTeamMoney
BYTE
SHORT
BYTE
# Note: may not be correct
ProcessSpottedEntityUpdate
BOOL
BYTE
SendAudio
STRING
Damage
BYTE
VECTOR
# Note: Vec3Coord
DisplayInventory
BOOL
AdjustMoney
SHORT
KeyHintText
BYTE
SHORT
-OR-
BYTE
STRING
# Note: not sure about this one unk_B827B0
VGUIMenu
STRING
BYTE
BYTE
STRING #KEY
STRING #VALUE
Train
BYTE
ResetHUD
BYTE
GameTitle
Geiger
BYTE
Rumble
BYTE
BYTE
BYTE
StopSpectatorMode
BYTE
SayText
BYTE
STRING
BYTE
TextMsg
BYTE
STRING
HudText
STRING
HudMsg
BYTE
FLOAT
FLOAT
BYTE
BYTE
BYTE
BYTE
BYTE
BYTE
BYTE
BYTE
BYTE
FLOAT
FLOAT
FLOAT
FLOAT
STRING
#Note: I don't think this works in GO; UTIL_HudMessage
Fade
SHORT
SHORT
SHORT
BYTE
BYTE
BYTE
BYTE
Tilt
BYTE
BYTE
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT
Shake
BYTE
FLOAT
FLOAT
FLOAT
---
LogoTimeMsg
FLOAT
CreditsMsg
BYTE
VoiceSubtitle
BYTE
BYTE
BYTE
Battery
SHORT
MessageText
BYTE
BYTE
BYTE
STRING
-OR-