Development status update (February 2016)
Posted: Tue Mar 01, 2016 5:52 pm
It's time for another development status update!
Btw., we have also updated our wiki! You can now display the source code of all functions that have been implemented in Python by clicking on [Source].
The full changelog can be found here:
https://github.com/Source-Python-Dev-Team/Source.Python/compare/master@%7B2016-02-01%7D...master@%7B2016-03-01%7D

- Fixes:
- Additions:
- Added nightvision properties to CS:GO.
- Added the ability to deal damage and skip all on_take_damage hooks.
- Added Function.skip_hooks() to call a function, but skip any hooks.
- Added "name" and "debug_string" to ProtobufMessage.
- Added "byte_size" to ProtobufMessage.
- Added a new constructor to BitBufferRead/Write.
- Added serialization methods to ProtobufMessage.
- Added NetChannel.send_data().
- Added BitBufferWrite.write_var_int32().
- Added Player.send_convar_value().
- Added more debug messages to the loading process.
- Added static parse() method to SteamID.
- Added "ragdoll" entity attribute to player classes for supported games.
- Added nightvision properties to CS:GO.
- Removals:
- Changes:
Btw., we have also updated our wiki! You can now display the source code of all functions that have been implemented in Python by clicking on [Source].
The full changelog can be found here:
https://github.com/Source-Python-Dev-Team/Source.Python/compare/master@%7B2016-02-01%7D...master@%7B2016-03-01%7D