Coming back from the dead, its D&D CSS! Inspired by Jeff's old mod, this is rewritten in python for the CS:GO game. The wiki I am maintaining can be found here: http://dnd-css-mod.wikidot.com/
Note: this is a WORK IN PROGRESS
http://github.com/xxauroraxx/dndcsgo
In DnD CSS Mod players choose a combination of a Race and a Class. New players start as the default Race "Human" and the default Class "Fighter."
A Race is a species, like Human or Orc. A Class is a profession, such as Wizard or Fighter. You may be any combination of Race and any Class.
Killing enemies, rescuing hostages, planting the bomb, and defusing the bomb results in the player obtaining experience for their current Class.
Players start out as Level 1 for every class (Fighter, Cleric, Wizard, Rogue, and Paladin). To Level Up a Class the player must earn enough experience to meet or exceed the total required and then obtain a kill. To view how much experience is needed type !menu and select 6 for your personal stats.
It takes 1000 experience to go from Level 1 to Level 2, 2000 to go from Level 2 to Level 3, and so on.
Certain classes can only use certain weapons. For instance, a Wizard can not use an AK or AWP. The class with the least restrictions on it is the Fighter, and Wizard is the most. This is not yet implemented but is planned.
UPDATE 1-17-2015:
Added API for status effects
Methodology for weapon restrictions
Race information to player_spawn event
Stealth API
CHANGES NOT TESTED
Created github for further changes: http://github.com/xxauroraxx/dndcsgo
UPDATE 1-1-2015:
Most menus are implemented
Pruning implemented for database
Playerinfo and stats menu added
Timer working
TODO:
Test regen
Stun and freeze
Weapon restriction/removal/give
Bonus damage
Stealth
UPDATE (unknown date):
Due to the wonderful help of the guys here, I have:
The ability to switch Classes, Races, Level-Adjustment Races, and Prestiges working (may be buggy)
XP is able to be obtained
Database functionality implemented (no pruning yet)