GG-ProjectileKills is a sub-plugin for GunGame that makes all 'projectile' levels be 1-hit kills. This makes it easier for flashbangs, smokegrenades, etc...to be a part of the weapon order. It's just like dodgeball, aim at the player and launch the projectile into them.
Explosive and incendiary devices are not included because they cause a lot more damage than the other projectiles.
Installation
Download the attached zip file and extract it into your server's base directory (the same directory where you extracted Source.Python and GunGame).
Once you have it installed, add gg plugin load projectile_kills to one of the configuration files you use on your server and restart the server. There is no configuration for GG-ProjectileKills.
Help wanted/needed
If you find a bug or enhancement, please submit an issue on the issue tracker or a pull request. The repository can be found here:
https://github.com/satoon101/GunGame-ProjectileKills
Current version download
Older versions
GG-ProjectileKills v1.1.0
Re: GG-ProjectileKills v1.0.1
GunGame ProjectileKills Update!
Version: 1.0.1
Version Notes:
Version: 1.0.1
Version Notes:
- Fixed team->team_index errors for recent SP update.
Re: GG-ProjectileKills v1.0.1
Finally I see my "Flash Fun" thing put to good use
I haven't seen any "disable blind/smoke" in your GunGame configs. Do you plan on adding those?

I haven't seen any "disable blind/smoke" in your GunGame configs. Do you plan on adding those?
Re: GG-ProjectileKills v1.0.1
I still let the flashes flash and smokes smoke as part of the game on my server. I will probably install Anti-TeamFlash for certain team gamemodes at some point.
*Edit: and no, I don't really have plans to add anything to disable flash/smoke that's specific to GunGame.
*Edit: and no, I don't really have plans to add anything to disable flash/smoke that's specific to GunGame.
Re: GG-ProjectileKills v1.0.1
Ah yes, sounds reasonable.
Re: GG-ProjectileKills v1.1.0
GunGame ProjectileKills Update!
Version: 1.1.0
Version Notes:
Version: 1.1.0
Version Notes:
- Changed retrieving projectile classnames to just get from the weapon_manager using grenade_weapons (grenades that are neither explosive nor incendiary).
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