cs:go weapon list of all the weapon names in the game?
cs:go weapon list of all the weapon names in the game?
Does anyone know where to get a complete list of the correct names etc ?
-Tuck
- weapon_knife
- weapon_knifegg
- weapon_incgrenade
- weapon_c4
- weapon_p228
- weapon_glock
- weapon_scout
- weapon_xm1014
- weapon_mac10
- weapon_aug
- weapon_elite
- weapon_fiveseven
- weapon_ump45
- weapon_sg550
- weapon_galil
- weapon_galilar
- weapon_famas
- weapon_usp
- weapon_awp
- weapon_mp5navy
- weapon_m249
- weapon_m3
- weapon_m4a1
- weapon_tmp
- weapon_g3sg1
- weapon_deagle
- weapon_sg552
- weapon_ak47
- weapon_p90
- weapon_bizon
- weapon_mag7
- weapon_negev
- weapon_sawedoff
- weapon_tec9
- weapon_taser
- weapon_hkp2000
- weapon_mp7
- weapon_mp9
- weapon_nova
- weapon_p250
- weapon_scar17
- weapon_scar20
- weapon_sg556
- weapon_ssg08
- weapon_flashbang
- weapon_smokegrenade
- weapon_hegrenade
- weapon_molotov
- weapon_decoy
Someone please correct me if i am wrong.
http://csgoreplays.com/csgo-weapons
i found this but idk if the weapon string achieved from code is the same as the names >_>
i found this but idk if the weapon string achieved from code is the same as the names >_>
-Tuck
For future notice, the way to get a list of all entity types that you can have in a Source-engine game, type "dumpentityfactories" into the console and it will print them out. Not all of the entities are actually available, though, it would require testing to verify an entity can be used from that list. For instance, while weapon_mp5navy might be listed as a weapon, it doesn't actually exist in the game. I think it is just a remnant left over from CS:S. There are a couple other weapons, as well, that do not actually exist, but I cannot remember which ones off the top of my head.
Monday, you are missing weapon_knife, weapon_knifegg, weapon_c4, and weapon_incgrenade.
Satoon
Monday, you are missing weapon_knife, weapon_knifegg, weapon_c4, and weapon_incgrenade.
Satoon
That isn't an issue and has nothing to do with Source Python. You might have noticed this behavior when using item_pickup with EventScripts. Some things contain the complete class name and other things only the partial class name.
Pistols
Heavy
SMGs
Rifles
Misc
If anyone knows how to damage with these items bellow, please let me know how
- Glock-18 == glock
- P250 == p250
- Five-SeveN == fiveseven
- Desert Eagle == deagle
- Dual Berettas == elite
- P2000 == hkp2000
- Tec-9 == tec9
Heavy
- Nova == nova
- XM1014 == xm1014
- Sawed-Off == sawedoff
- M249 == m249
- Negev == negev
- Mag-7 == mag7
SMGs
- MP9 == mp9
- MP7 == mp7
- Ump-45 == ump45
- P90 == p90
- PP-Bizon == bizon
- Mac-10 == mac10
Rifles
- Galil AR == galilar
- AK-47 == ak47
- SSG 08 (Sniper Rifle) == ssg08
- SG 553 == sg556 (I don't know if the csgo dev team made a typo but i double checked)
- AWP (Sniper Rifle) == awp
- G3SG1 (Sniper Rifle) == g3sg1
- Famas == famas
- M4A4 == m4a1 (I don't know if the csgo dev team made a typo but i double checked)
- AUG == aug
- Scar-20 (Sniper Rifle) == scar20
Misc
- Knife == knife
- Zeus x27 == taser
- Molotov Cocktail == inferno (was only able to log this weapon name)
- Incendiary Grenade == inferno (was only able to log this weapon name)
- High Explosive Grenade == hegrenade
If anyone knows how to damage with these items bellow, please let me know how

weapon_flashbang
weapon_smokegrenade
weapon_molotov
weapon_decoy
weapon_knifegg
weapon_incgrenade
weapon_c4
-Tuck
Weapon names never did start with weapon_ in player_hurt or player_death (or item_pickup, as Ayuto mentioned). Smoke grenade projectiles (cannot remember if the new weapons do this or not, but flashbang doesn't, and hegrenades projectiles cannot "hurt" players) shows as smokegrenade_projectile in player_death and/or player_hurt (cannot remember if both or just one).
Satoon
Satoon
Having just tested to verify, weapon_knifegg shows as knifegg in both events. That weapon is the knife you get on the last level in Arsenal: ArmsRace.
I do not believe weapon_c4 can ever cause player_hurt or player_death.
The flashbang, smokegrenade and decoy cannot cause damage either. They can, however, cause damage when they are projectiles. The following are the projectiles:
weapon_molotov and weapon_incgrenade both show as "inferno" in player_hurt and player_death.
Satoon
I do not believe weapon_c4 can ever cause player_hurt or player_death.
The flashbang, smokegrenade and decoy cannot cause damage either. They can, however, cause damage when they are projectiles. The following are the projectiles:
- decoy_projectile
- flashbang_projectile
- hegrenade_projectile (does not cause any damage, so player_hurt/player_death will not fire)
- molotov_projectile (not sure if it causes damage, will have to test further)
- smokegrenade_projectile
weapon_molotov and weapon_incgrenade both show as "inferno" in player_hurt and player_death.
Satoon
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