Syntax: Select all
player.take_damage(100, player.index)
But I dont want the generic skull-symbol but a grenade.
Syntax: Select all
player.take_damage(100, player.index)
Syntax: Select all
player.take_damage(
damage=100,
attacker_index=player.index,
weapon_index=Entity.find_or_create('weapon_hegrenade').index,
)
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