Here is the code:
Syntax: Select all
from events import Event
from entities.entity import Entity
@Event('bomb_begindefuse')
def bomb_begindefuse(args):
bomb = Entity.find('planted_c4')
bomb.defuse_count_down = 1.0
Syntax: Select all
from events import Event
from entities.entity import Entity
@Event('bomb_begindefuse')
def bomb_begindefuse(args):
bomb = Entity.find('planted_c4')
bomb.defuse_count_down = 1.0
Syntax: Select all
from events import Event
from entities.entity import Entity
from listeners.tick import Delay
@Event('bomb_begindefuse')
def bomb_begindefuse(game_event):
Delay(0, defuse_bomb)
def defuse_bomb():
bomb = Entity.find('planted_c4')
bomb.defuse_count_down = 1.0
satoon101 wrote:You might have to delay it 1 tick instead of doing it directly in the event:Syntax: Select all
from events import Event
from entities.entity import Entity
from listeners.tick import Delay
@Event('bomb_begindefuse')
def bomb_begindefuse(game_event):
Delay(0, defuse_bomb)
def defuse_bomb():
bomb = Entity.find('planted_c4')
bomb.defuse_count_down = 1.0
Return to “Plugin Development Support”
Users browsing this forum: Baidu [Spider], Majestic-12 [Bot] and 63 guests