Code: Select all
"Games"
{
"hl2mp"
{
"Offsets"
{
// void CHL2MP_Player::FireBullets ( const FireBulletsInfo_t &info )
"FireBullets"
{
"windows" "114"
"linux" "115"
"mac" "115"
}
// Activity CBaseCombatCharacter::Weapon_TranslateActivity( Activity baseAct, bool *pRequired )
"Weapon_TranslateActivity"
{
"windows" "263"
"linux" "264"
"mac" "264"
}
// float CBaseCombatWeapon::GetFireRate( void )
"GetFireRate"
{
"windows" "289"
"linux" "290"
"mac" "290"
}
// bool CBaseCombatWeapon::HasPrimaryAmmo( void )
"HasPrimaryAmmo"
{
"windows" "249"
"linux" "250"
"mac" "250"
}
// bool CBaseCombatWeapon::HasSecondaryAmmo( void )
"HasSecondaryAmmo"
{
"windows" "250"
"linux" "251"
"mac" "251"
}
// bool CBaseCombatWeapon::ReloadOrSwitchWeapons( void )
"ReloadOrSwitchWeapons"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
// bool CHL2MP_Player::Weapon_Switch( CBaseCombatWeapon *pWeapon, int viewmodelindex = 0)
"Weapon_Switch"
{
"windows" "270"
"linux" "271"
"mac" "271"
}
// void CBasePlayer::Weapon_Equip( CBaseCombatWeapon *pWeapon )
"Weapon_Equip"
{
"windows" "267"
"linux" "268"
"mac" "268"
}
// bool CBasePlayer::BumpWeapon( CBaseCombatWeapon *pWeapon )
"BumpWeapon"
{
"windows" "403"
"linux" "404"
"mac" "404"
}
// void CBaseCombatWeapon::AddViewKick( void )
"AddViewKick"
{
"windows" "304"
"linux" "305"
"mac" "305"
}
// bool CBaseCombatWeapon::Reload( void )
"Reload"
{
"windows" "276"
"linux" "277"
"mac" "277"
}
// void CBaseCombatWeapon::WeaponSound( WeaponSound_t sound_type, float soundtime = 0.0f )
"WeaponSound"
{
"windows" "295"
"linux" "296"
"mac" "296"
}
// void CBaseCombatWeapon::StopWeaponSound( WeaponSound_t sound_type )
"StopWeaponSound"
{
"windows" "296"
"linux" "297"
"mac" "297"
}
// void CBaseCombatWeapon::ItemPostFrame( void )
"ItemPostFrame"
{
"windows" "265"
"linux" "266"
"mac" "266"
}
// void CBaseCombatWeapon::PrimaryAttack( void )
"PrimaryAttack"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
// void CBaseCombatWeapon::SecondaryAttack( void )
"SecondaryAttack"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
// bool CBaseCombatWeapon::Holster( CBaseCombatWeapon *pSwitchingTo )
"Holster"
{
"windows" "255"
"linux" "256"
"mac" "256"
}
// bool CBaseCombatWeapon::SendWeaponAnim( int iActivity )
"SendWeaponAnim"
{
"windows" "242"
"linux" "243"
"mac" "243"
}
// void CBaseCombatWeapon::SendViewModelAnim( int nSequence )
"SendViewModelAnim"
{
"windows" "243"
"linux" "244"
"mac" "244"
}
// void CBaseCombatWeapon::Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator )
"Operator_HandleAnimEvent"
{
"windows" "363"
"linux" "364"
"mac" "364"
}
// int CBaseCombatWeapon::GetDefaultClip1( void )
"GetDefaultClip1"
{
"windows" "319"
"linux" "320"
"mac" "320"
}
// void CBaseCombatWeapon::CheckRespawn( void )
"CheckRespawn"
{
"windows" "353"
"linux" "354"
"mac" "354"
}
// bool CBaseCombatWeapon::UsesClipsForAmmo1( void )
"UsesClipsForAmmo1"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
// int CHL2_Player::GiveAmmo( int nCount, int nAmmoIndex, bool bSuppressSound)
"GiveAmmo"
{
"windows" "258"
"linux" "259"
"mac" "259"
}
// int CBaseCombatCharacter::GetAmmoCount( int iAmmoIndex )
"GetAmmoCount"
{
"windows" "261"
"linux" "262"
"mac" "262"
}
// void CBaseCombatCharacter::RemoveAmmo( int iCount, int iAmmoIndex )
"RemoveAmmo"
{
"windows" "260"
"linux" "260"
"mac" "260"
}
// void CHL2MP_Player::SetAnimation( PLAYER_ANIM playerAnim )
"SetAnimation"
{
"windows" "371"
"linux" "372"
"mac" "372"
}
// void CBaseCombatWeapon::SetViewModel()
"SetViewModel"
{
"windows" "244"
"linux" "245"
"mac" "245"
}
// bool CBaseCombatWeapon::Deploy()
"Deploy"
{
"windows" "254"
"linux" "255"
"mac" "255"
}
// void CBaseCombatWeapon::Drop( const Vector &vecVelocity )
"Drop"
{
"windows" "226"
"linux" "227"
"mac" "227"
}
// void CBaseGrenade::Explode( trace_t *pTrace, int bitsDamageType )
"Explode"
{
"windows" "231"
"linux" "232"
"mac" "232"
}
// Vector CBaseCombatCharacter::Weapon_ShootPosition( )
"Weapon_ShootPosition"
{
"windows" "271"
"linux" "272"
"mac" "272"
}
// void CGameRules::RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore )
"RadiusDamage"
{
"windows" "69"
"linux" "69"
"mac" "69"
}
}
}
}
Thanks in Advance
Greetings Painkiller