Feature Requests
- L'In20Cible
- Project Leader
- Posts: 1534
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
Those are already available. For player score, just use the PlayerEntity 'kills' attribute:
The others are possible too, but aren't directly implemented. The clan tag will be implemented at some point for CS:S and CS:GO, but have not yet been.
For the player tags, just use a SayFilter, print out your own message with SayText2 and return False to block the original message. You can also probably hook SayText2 from sending and change the text, but I am not 100% sure how to do that currently.
Syntax: Select all
# Get a player's kills
<variable> = PlayerEntity(<index>).kills
# Set a player's kills
PlayerEntity(<index>).kills = <value>
The others are possible too, but aren't directly implemented. The clan tag will be implemented at some point for CS:S and CS:GO, but have not yet been.
For the player tags, just use a SayFilter, print out your own message with SayText2 and return False to block the original message. You can also probably hook SayText2 from sending and change the text, but I am not 100% sure how to do that currently.
Is there any way yet we can mute players? If not, how about adding that to PlayerEntity?
I was thinking about something like this:
And maybe even add arguments like #dead, #alive or #t, etc.
What do you think about that?
I was thinking about something like this:
Syntax: Select all
PlayerEntity.mute() # mute this player to all players
PlayerEntity.mute(<userid/index>) # mute this player to a specific player by userid or index
PlayerEntity.mute([<userid/index>, <userid/index>]) # same above but working with lists
And maybe even add arguments like #dead, #alive or #t, etc.
What do you think about that?
- L'In20Cible
- Project Leader
- Posts: 1534
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
- L'In20Cible
- Project Leader
- Posts: 1534
- Joined: Sat Jul 14, 2012 9:29 pm
- Location: Québec
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